With the Coco educational application from DYNSEO, your child takes a sports break every 15 minutes of screen



(The Magazine Plus Editorial): – San Francisco, CA, December 28, 2021 (Issuewire.com) – DYNSEO introduces a new feature on its Coco educational app: a sports break every 15 minutes from the storyline.

Nowadays, screens are part of our daily life. As a result, today’s children are born with this technology in their hands, but it is not without consequences.

Safer Plus magazine:

Indeed, the negative effects of screens on the development of children are now increasingly highlighted.

Whether it is by slowing the cognitive development of the child because of blue light or by sedentary life, the use of screens is an issue that must be addressed.

However, not all of the proposed solutions seem to be effective.

15 min screen: 15 minutes of sport!

DYNSEO does not believe in parental controls but rather in the intelligent use of your screens for the good development of your children.

Numerous studies have shown parents that children spend too much time in front of screens, even from a young age. The DYNSEO company, aware of its role of supporting children in their schooling and teaching them how to use screens correctly, had developed a new feature for the Coco educational application available on iOs and Android tablets: Coco’s Sports break!

After 15 minutes of play, the application blocks and forces children to do physical exercises to stimulate motor skills while having fun.

Dynseo has developed and designed the Coco application for children aged 5 to 10, which also offers a break away from the screens. Parents can also configure it as they like and choose which exercises they want to show for each child. An alternative to parental control, because as we all know, restricting the use of screens can often be seen as a source of conflict between parents and children. Thus, the child learns to better understand his screen time by having an educational and active approach.

It is also possible for the child to have direct access to sports exercises and not have to wait 15 minutes.

Justine Monsaingeon, founder of Dynseo explains: “The screen should not be demonized because it remains a great tool for discovering lots of things and playing for children. However, it must be better used so as not to harm the health of our little ones. Actor in this sector for 8 years, our mission is to provide solutions so that the screen remains a fun and learning moment.

Expert advice

Sara Bonotti, the psychomotor therapist, participated in the development of this

new feature to meet the needs of all children.

Screen games provide cognitive stimulation to children and can help them develop orientation, memory, language… Unfortunately, despite a lot of stimuli, children remain passive, with little or no movement. Taking an active break is therefore essential to allow them to evacuate, to let off steam and even contributes to the physical development of children.

Coco’s Pause Sport function has been designed to be adapted to a child’s attention span, i.e. 15 min. The physical games offered in the application allow children to get to know their body, work on their strength, balance and muscle tone while having fun.

They can also learn to recognize and mimic emotions: the child becomes an actor in the game.

With the sports break, children go from passive and individualistic use of the screen to a dynamic moment that can be shared with parents or other children.

It also seemed important to us that these activities be feasible for all children, even with children with disabilities.

Screens: what to watch out for!

While the WHO (World Health Organization) recommends not to exceed 1 hour of screen use per day for 3-4 year olds, several studies show that children on average spend about 4 hours per day on screens. This situation has been greatly accelerated by the confinements, going up to 7.70 hours per day, including home schooling. 58.4% of 9-12 year olds also have a screen.

Many health professionals emphasize the consequences of too long and unsupervised screen time on children: syndrome of early and excessive exposure to screens.

The situation is alarming and the effects of overexposure to screens are undeniable. Indeed, let us remember that it is the screen time which is negative, not the screens themselves, which on the contrary can allow the child to learn while having fun, on condition of knowing how to use it.

The child has symptoms related to mood, anxiety, cognition, behavior or social interactions, which can lead to disabilities at school, at home or with peers.

EHEA can recur in the absence or presence of other psychiatric, neurological, behavioral or learning disorders and mimic or exacerbate any mental disorder.

Typical signs mimic chronic stress and include irritable, depressed, or labile mood, excessive temper tantrums, disorganized behavior, oppositional and provocative behavior, social immaturity, poor eye contact, insomnia, and non-restful sleep. , learning difficulties and limited short-term memory.

It can have harmful effects on children’s health: motor and cognitive delays,

speech and attention disturbances, agitation or aggression.

According to a study conducted by Ofcom entitled “Children and parents: report on media use and attitudes“Only 35% of parents said they actually used a content filter through parental control software to use parental controls to block, filter or monitor their children’s online activity.

Despite this, most children manage to bypass their parental controls with advice from older friends or through tutorials available online.

About Coco: For 8 years, Dynseo has been developing brain training programs for children, adults and seniors: Coco, Scarlett and Clint.

Coco is an educational and physical application for tablets and smartphones that offers over 30 varied educational and physical games for children aged 5 to 10. With smart screen time in place, each child can work on their attention, memory, motor skills and even revise their mental math or English.

The application is certified as an “educational appstore” because DYNSEO is part of a scientific validation process, based on studies in neuroscience and collaboration with health professionals.

Here are some examples of sports games offered in the application:

  • Dance with Coco: follow Coco’s movements and dance with him
  • The spring: follow Coco and copy his movements (standing, sitting, crouching),
  • Statue 1, 2, 3: dance with Coco and when the music stops, stay as still as possible,
  • The acrobat: copy the positions that Coco shows you,
  • Mimic an animal: mimic the animals that appear on the screen,
  • Mime an emotion: mime the emotions Coco shows you.

Included for all children

All the games have been designed and adapted with speech therapists, neuropsychologists and occupational therapists.

The sports break with Coco was designed to be accessible to all children. The objective is to support each child with a disability, whether it is autism, DYS disorders or other disabilities, and not to put them in check or to leave them aside.

For the sports games part, it is possible to hide games that would seem too complicated and to allow the child to flourish by reaching the objectives set by the games and by adapting to his own capacities.


Website: https://www.dynseo.com/en/brain-games-apps/coco-educational-games/

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Justine Monsaingeon – CEO & Co-founder of DYNSEO


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